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"Filled with high-tech weapons, gung-ho desert soldiers, and terrorist scenarios ripped from the headlines, today's ultra-realistic video games have moved to the forefront of the militarization of popular culture. How did this once innocent pastime - now rivaling Hollywood in popularity - become so deeply enmeshed in America's entry into global warfare?" "Here is a definitive history of the longstanding relationship between games and military culture, from wargaming's roots in ancient civilizations, to the Cold War development of computing for battle, to a recent crop of U.S. military-funded shoot-'em-ups, big-budget commercial titles and homemade hacks."--BOOK JACKET.
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Previews available in: English
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From Sun Tzu to Xbox: War and Video Games
May 10, 2006, Thunder's Mouth Press
Paperback
in English
1560256818 9781560256816
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Book Details
First Sentence
"Microsoft's Age of Empires II, a popular and addictive strategy game released in 2001, begins with an animated intro sequence, set in a darkened castle."
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