Check nearby libraries
Buy this book
This edition doesn't have a description yet. Can you add one?
Check nearby libraries
Buy this book
Previews available in: English
Showing 2 featured editions. View all 2 editions?
Edition | Availability |
---|---|
1
3D Game Art f/x and Design
July 1, 2002, Paraglyph Press
Paperback
in English
- 1 edition
1932111441 9781932111446
|
zzzz
Libraries near you:
WorldCat
|
2
3D Game Art f/x & Design
September 12, 2001, Coriolis Group Books, Coriolis
Paperback
in English
- Pap/Com edition
1588801004 9781588801005
|
aaaa
Libraries near you:
WorldCat
|
Book Details
First Sentence
"There are many sources for game art and textures, but you will most likely use one main source, dictated by the look and feel you're trying to achieve in the game and by your own abilities."
Classifications
The Physical Object
ID Numbers
Community Reviews (0)
Feedback?December 3, 2020 | Edited by MARC Bot | import existing book |
April 28, 2010 | Edited by Open Library Bot | Linked existing covers to the work. |
December 10, 2009 | Created by WorkBot | add works page |