Check nearby libraries
Buy this book

From the backcover: "This intermediate-level book offers hands-on explanations that show you how to create dynamic moving objects. Each animation idea is explained, then the steps required to produce it are presented. Learn how to create belly-dancing logos, a disco full of gyrating dice, or a volcano that spews malted milk balls. Projects are based on the incredibly ray tracer Polyray, and examples cover every variable that defines a scene. You'll even find over 450MB of finished animations, the complete source code, which can be adapted for your own flics, and tools on the budled CD-ROM. Discover the concepts of scene creation and object coordination, vantage point control, lighting, textures, object interactions, surface deformations, and motions based on real physical laws... or make up your own rules. Animation How-To CD lets you plunge into your imagination."
Check nearby libraries
Buy this book

Previews available in: English
Subjects
Computer animation, Ray-Tracing, PolyrayTimes
1994Edition | Availability |
---|---|
1
Animation how-to CD
1994, Waite Group Press, Distributed to bookstores and book wholesalers by Publishers Group West
in English
1878739549 9781878739544
|
aaaa
|
Book Details
Edition Notes
System requirements for computer disc: IBM-compatible PC with 386 microprocessor and 387 math coprocessor; 4MB RAM; MS-DOS (5.0 or greater recommended); Microsoft QuickBasic (included with MS-DOS 5.0 or greater); text editor; SVGA graphics capability recommended; hard drive with 5MB free space; mouse recommended; CD-ROM drive.
Includes index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
Community Reviews (0)
February 14, 2020 | Edited by MARC Bot | remove fake subjects |
April 7, 2013 | Edited by Opus4 User | Included description and year of publication. |
January 26, 2012 | Edited by EdwardBot | add books to in library lending |
January 15, 2012 | Edited by ImportBot | import new book |
December 10, 2009 | Created by WorkBot | add works page |