An edition of The Moving Platform Simulator II (1989)

The Moving Platform Simulator II

a networked real-time visual simulator with distributed processing and line-of-sight displays

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Last edited by MARC Bot
September 4, 2021 | History
An edition of The Moving Platform Simulator II (1989)

The Moving Platform Simulator II

a networked real-time visual simulator with distributed processing and line-of-sight displays

Previous research has produced a real-time Moving Platform Simulator using Defense Mapping Agency digital terrain elevation data and a Silicon Graphics, Inc. IRIS 4DnOGT graphics workstation. This study is a continuation of that effort with the multiple goals of investigating the effects on simulator performance of using higher resolution terrain and different terrain drawing algorithms. Also investigated was the integration of real-time, actual platform data, electronically gathered by position-location reporting instruments and platform intervisibility detenninations into the simulator. Included in this effort was a study of modeling time and a real world coordinate system. Additional work was petformed on using a distributed computing architecture to maximize simulator petfonnance.

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Previews available in: English

Book Details


Edition Notes

Thesis advisor, Michael J. Zyda.

Thesis (M.S. in Computer Science) Naval Postgraduate School, June 1989.

Includes bibliographical references.

Also available online.

Mode of access.

System requirements:Adobe Acobat Reader.

Published in
Monterey, Calif, Springfield, Va

The Physical Object

Pagination
155 p.
Number of pages
155

Edition Identifiers

Open Library
OL33193062M
Internet Archive
movingplatformsi00stro

Work Identifiers

Work ID
OL24969641W

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