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Introduces the basic theory of how leisure is experienced, the generic structure of situated activity systems in which social interaction produces leisure experiences, and procedures and techniques used by programmers to manage recreation programs. The third edition adds two new chapters on benefits-based programming and developing leisure service products. Annotation copyrighted by Book News, Inc., Portland, OR.
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Previews available in: English
Subjects
Recreation designing, SPORTS & RECREATION, General| Edition | Availability |
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1
Recreation Programming: Designing Leisure Experiences
July 2000, Sagamore Publishing
Paperback
in English
- 3rd edition
1571674772 9781571674777
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