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Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood.
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QuaternionsShowing 1 featured edition. View all 1 editions?
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Rethinking quaternions: theory and computation
2010, Morgan & Claypool
electronic resource :
in English
1608454215 9781608454211
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Edition Notes
Part of: Synthesis digital library of engineering and computer science.
Series from website.
Includes bibliographical references (p. 153-155).
Abstract freely available; full-text restricted to subscribers or individual document purchasers.
Also available in print.
Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader.
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