An edition of Rethinking quaternions (2010)

Rethinking quaternions

theory and computation

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Last edited by MARC Bot
July 6, 2019 | History
An edition of Rethinking quaternions (2010)

Rethinking quaternions

theory and computation

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood.

Publish Date
Publisher
Morgan & Claypool
Language
English

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Cover of: Rethinking quaternions
Rethinking quaternions: theory and computation
2010, Morgan & Claypool
electronic resource : in English

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Book Details


Table of Contents

Preface
I. Theory
1. Complex numbers
2. A brief history of number systems and multiplication
Multiplication in dimensions greater than two
3. Modeling quaternions
Mass-points: a classical model for contemporary computer graphics
Arrows in four dimensions
Mutually orthogonal planes in four dimensions
4. The algebra of quaternion multiplication
5. The geometry of quaternion multiplication
6. Affine, semi-affine, and projective transformations in three dimensions
Rotation
Mirror image
Perspective projection
Perspective projection and singular 4 x 4 matrices
Perspective projection by sandwiching with quaternions
Rotorperspectives and rotoreflections
7. Recapitulation: insights and results
II. Computation
8. Matrix representations for rotations, reflections, and perspective projections
Matrix representations for quaternion multiplication
Matrix representations for rotations
Matrix representations for mirror images
Matrix representations for perspective projections
9. Applications
Efficiency: quaternions versus matrices
Avoiding distortion by renormalization
Key frame animation and spherical linear interpolation
10. Summary: formulas from quaternion algebra
III. Rethinking quaternions and Clifford algebras
11. Goals and motivation
12. Clifford algebras and quaternions
13. Clifford algebra for the plane
14. The standard model of the Clifford algebra for three dimensions
Scalars, vectors, bivectors, and pseudoscalars
Wedge product and cross product
Duality
Bivectors
Quaternions
15. Operands and operators: mass-points and quaternions
Odd order: mass-points
Even order: quaternions
16. Decomposing mass-points into two mutually orthogonal planes
Action of q(b, [theta]), on b
Action of q(b, [theta]), on b
Sandwiching
17. Rotation, reflection, and perspective projection
Rotation
Mirror image
Perspective projection
18. Summary
19. Some simple alternative homogeneous models for computer graphics
References
Further reading
Author biography.

Edition Notes

Part of: Synthesis digital library of engineering and computer science.

Series from website.

Includes bibliographical references (p. 153-155).

Abstract freely available; full-text restricted to subscribers or individual document purchasers.

Also available in print.

Mode of access: World Wide Web.

System requirements: Adobe Acrobat Reader.

Published in
San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA)
Series
Synthesis lectures on computer graphics and animation -- # 13
Other Titles
Synthesis digital library of engineering and computer science.

Classifications

Dewey Decimal Class
512.5
Library of Congress
QA196 .G657 2010

The Physical Object

Format
[electronic resource] :

ID Numbers

Open Library
OL27085517M
Internet Archive
rethinkingquater00gold
ISBN 13
9781608454211, 9781608454204

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