Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments

15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I

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July 1, 2019 | History

Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments

15th International Conference, HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I

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The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: HCI and human centred design; evaluation methods and techniques; user interface design and development methods and environments; aesthetics and kansei in HCI.

Publish Date
Language
English
Pages
640

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Book Details


Table of Contents

HCI and Human Centred Design
HCI Education in Brazil: Challenges and Opportunities
Semiotics of Interaction: Towards a UI Alphabet
Engagingdesign – Methods for Collective Creativity
Toward a New Design Philosophy of HCI: Knowledge of Collaborative Action of “We” Human-and-Technology
The Link between Inclusive Design and Innovation: Some Key Elements
Tuning an HCI Curriculum for Master Students to Address Interactive Critical Systems Aspects
Ageing and Innovation
Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
User Research for Experience Vision
Analyzing Varying Environmental Contexts in Public Transport
The Conceptual Model of Experience Engineering (XE)
User Centered Inclusive Design Process: A ’Situationally-Induced Impairments and Disabilities’ Perspective
Applying Contextual Design to Multiple Teams in Emergency Management
^
Visualization and Evaluation for Experience Vision
Confabulation in the Time of Transdisciplinarity: Reflection on HCI Education and a Call for Conversation
Proposal for Experience Vision
Collaborative User Experience Design Methods for Enterprise System
Evaluation Methods and Techniques
An Estimation Framework of a User Learning Curve on Web-Based Interface Using Eye Tracking Equipment
A Grounded Procedure for Managing Data and Sample Size of a Home Medical Device Assessment
Usability Guidelines for Desktop Search Engines
Analyzing Face and Speech Recognition to Create Automatic Information for Usability Evaluation
Linking Context to Evaluation in the Design of Safety Critical Interfaces
Environmental Evaluation of a Rehabilitation Aid Interaction under the Framework of the Ideal Model of Assistive Technology Assessment Process
Towards Ergonomic User Interface Composition: A Study about Information Density Criterion
^
^^
Human-Machine Interaction Evaluation Framework
Supervisory Control Interface Design for Unmanned Aerial Vehicles through GEDIS-UAV
Remote Usability Evaluation of Mobile Web Applications
Design and Implementation of ErgoIdentifier: A Tool for Automated Identification of Websites Interaction Elements
A Self-Evaluation Tool for Quantitative User Research within the digital.me Project
Priming Categorization in a Card Sort
User Interface Design and Development Methods and Environments Case Study for Experience Vision – Application for PC
Using the Common Industry Format to Document the Context of Use
V&V of Lexical, Syntactic and Semantic Properties for Interactive Systems through Model Checking of Formal Description of Dialog
Formal Pattern Specifications to Facilitate Semi-automated User Interface Generation
A Mobile Application Flow Representation for Mutual Understanding of IT and Healthcare Professionals
^
^^
Communicating Ideas in Computer-Supported Modeling Tasks: A Case Study with BPMN
Semantic Execution of Subject-Oriented Process Models
Special Challenges for Models and Patterns in Smart Environments
Parallel Rendering of Human-Computer Interaction Industrial Applications on Multi-/Many-Core Platforms
A Logical Design Method for User Interface Using GUI Design Patterns
Developing Mobile Apps Using Cross-Platform Frameworks: A Case Study
EMIL: A Rapid Prototyping Authoring Environment for the Design of Interactive Surface Applications
Extending the Information of Activity Diagrams with a User Input Classification
Patterns and Models for Automated User Interface Construction – In Search of the Missing Links
Evaluation of User Interface Description Languages for Model-Based User Interface Development in the German Automotive Industry
An Empirical Study on Immersive Prototyping Dimensions
From Multicultural Agents to Culture-Aware Robots
^
^^
Visual Interfaces Design Simplification through Components Reuse
Established and Innovative Facets of Interactive Prototypes – A Case Study
Multi-level Communicability Evaluation of a Prototyping Tool
Participatory Action Research in Software Development: Indigenous Knowledge Management Systems Case Study
Enhanced 3D Sketch System Incorporating “Life-Size” and “Operability” Functions
An Interface Prototyper Supporting Free Design Components Specification
Structured Scenario-Based Design Method for Experience Vision
Requirements for a Definition of Generative User Interface Patterns
Characterizing Incidents Reporting Systems across Applications Domains
Method Format for Experience Vision
Case Study for Experience Vision Designing Notebook PC
Aesthetics and Kansei in HCI
Investigating the Effects of Font Styles on Perceived Visual Aesthetics of Website Interface Design
A Color Schemer for Webpage Design Using Interactive Mood Board
^
^^
Study on Effects of Text Decoration for a Text Based Communication Tool in Education
Ease of Icon Processing Can Predict Icon Appeal
Basic Study on Kawaii Feeling of Material Perception
Centrality of Visual Aesthetics in the Online Context: An Assessment and Empirical Evidence
The Feeling of Kawaii Is a Function of Interaction
Comparison of Kansei Information between Joyful and Happy Expressions in Dance
Study of Kawaii-ness in Motion – Physical Properties of Kawaii Motion of Roomba.
^^

Edition Notes

Series
Lecture Notes in Computer Science -- 8004

Classifications

Dewey Decimal Class
005.437, 4.019
Library of Congress
QA76.9.U83, QA76.9.H85

The Physical Object

Format
[electronic resource] :
Pagination
XXII, 640 p. 229 illus.
Number of pages
640

ID Numbers

Open Library
OL27044275M
Internet Archive
humancomputerint00bosc
ISBN 13
9783642392320

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