An edition of Head First C♯ (2007)

Head First C♯

2nd ed.
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Last edited by MARC Bot
July 1, 2019 | History
An edition of Head First C♯ (2007)

Head First C♯

2nd ed.
  • 3 Want to read
  • 1 Have read

You want to learn C♯ programming, but you're not sure you want to suffer through another tedious technical book. You're in luck: Head First C♯ introduces this language in a fun, visual way. You'll quickly learn everything from creating your first program to learning sophisticated coding skills with C♯ 4.0, Visual Studio 2010 and .NET 4, while avoiding common errors that frustrate many students. The second edition offers several hands-on labs along the way to help you build and test programs using skills you've learned up to that point. In the final lab, you'll put everything together. From obje.

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English

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Previews available in: English

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Cover of: Head First C♯
Head First C♯
2010, O'Reilly Media, Inc.
electronic resource in English - 2nd ed.
Cover of: Head first c♯
Head first c♯
2007, Shroff Publishers & Distr, Shroff Publishers & Distributors Pvt Ltd
in English

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Book Details


Table of Contents

Advance Praise for Head First C♯; Praise for other Head First books; Copyright; Dedication; Table of Contents; How to Use this Book: Intro; Who is this book for?; Who should probably back away from this book?; We know what you're thinking.; And we know what your brain is thinking.; Metacognition: thinking about thinking; Here's what WE did:; Here's what YOU can do to bend your brain into submission; What you need for this book:; Read me; The technical review team; Acknowledgments; Safari® Books Online; Chapter 1: Get Productive With C♯: Visual Applications, in 10 Minutes or Less.
Why you should learn C#C♯ and the Visual Studio IDE make lots of things easy; Help the CEO go paperless; Get to know your users' needs before you start building your program; Here's what you're going to build; What you do in Visual Studio ... ; What Visual Studio does for you ... ; Develop the user interface; Visual Studio, behind the scenes; Add to the auto-generated code; You can already run your application; Where are my files?; Here's what we've done so far; We need a database to store our information; The IDE created a database; SQL is its own language.
Creating the table for the Contact ListThe blanks on the contact card are columns in our People table; Finish building the table; Insert your card data into the database; Connect your form to your database objects with a data source; Add database-driven controls to your form; Good programs are intuitive to use; Test drive; How to turn YOUR application into EVERYONE'S application; Give your users the application; You're NOT done: test your installation; You've built a complete data-driven application; Chapter 2: It's All Just Code: Under the Hood; When you're doing this ...
... The IDE does thisWhere programs come from; The IDE helps you code; When you change things in the IDE, you're also changing your code; Anatomy of a program; Your program knows where to start; You can change your program's entry point; Two classes can be in the same namespace; Your programs use variables to work with data; C♯ uses familiar math symbols; Use the debugger to see your variables change; Loops perform an action over and over; Time to start coding; if/else statements make decisions; Set up conditions and see if they're true; Code Magnets; Csharpcross; Code Magnets Solution.
Chapter 3: Objects: Get Oriented!: Making Code Make SenseHow Mike thinks about his problems; How Mike's car navigation system thinks about his problems; Mike's Navigator class has methods to set and modify routes; Use what you've learned to build a program that uses a class; Mike gets an idea; Mike can use objects to solve his problem; You use a class to build an object; When you create a new object from a class, it's called an instance of that class; A better solution ... brought to you by objects!; An instance uses fields to keep track of things; Let's create some instances!

Edition Notes

Thanks for the memory.

Description based on print version record.

Published in
Sebastopol

Classifications

Dewey Decimal Class
005.13/3, 005.133
Library of Congress
QA76.73 .C15 S695 2010

The Physical Object

Format
[electronic resource]
Pagination
1 online resource (0 p.)

Edition Identifiers

Open Library
OL27043065M
ISBN 10
1449391249
ISBN 13
9781449391249
OCLC/WorldCat
767498001

Work Identifiers

Work ID
OL19854873W

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