Foreword.
xiii
Acknowledgements.
xiv
Cast of Characters.
xvi
Introduction.
1
In The Beginning.
3
Who Really Invented Videogames?.
5
A Matter Of Opinion....And A Little Malice, Maybe?.
5
Pong's Genesis.
5
Priorities.
9
...And Then There's Russell.
15
Higginbotham's Claim To Fame.
16
End Note.
17
Life at Sanders.
18
September 6th, 1966 - Genesis!.
19
Getting Started.
27
1967 - Early TV Game Development.
30
Improving TVG Unit # 2 - The "Pump" Chassis.
39
August 1967 - TVG Unit # 3, Our First "Product" Is Ready!.
44
November 1967: Ping-Pong Games Are Here!.
45
Cable Games.
48
Video Quiz Games.
49
Back on Track - Building TV Game Unit # 6 And The Brown Box.
52
The Brown Box Makes It's Debut.
54
Calling All TV Set Manufacturers!.
56
1971 - Keeping The Licensing Ball Rolling.
58
Making A Maximum Effort In Ft.Wayne.
59
Will The Consumer Like Skill-O-Vision?.
62
Odyssey Rolls Off The Production Line.
73
Flashback: Hard Times In The Defense Electronics Business.
74
Odyssey Makes Its Entrance!.
75
The Birth Of Pong.
76
Winter Of 1972-73 - Upgrading Odyssey.
85
1973 - Rethinking My Act.
88
1974 - Tracking Magnavox.
90
I Become A Freelancer.
93
Tracking Videogame Activity In The Field - And How Sanders Almost Got Into The Arcade Videogame Manufacturing Business.
94
1974: Cable Games Redux.
107
Trying To Get Magnavox Into The Arcade Videogame Business And Super Odyssey.
110
Interactive Video Systems: Working With WPI And ILG.
112
The Ay-3-8500 Chip Saga.
115
The Centronics Game Interlude...Beware The Mafia!.
121
Monday Nite Football.
122
1976 - History Redux.
124
1976 - The Lawsuits Start.
126
Back To The Magnavox Saga Ca. 1975.
133
Salvaging Odyssey2.
134
The Telesketch Story.
135
Telesketch Finds A Home At Magnavox.
136
A Short Postscript To The Magnavox Support Story - Interactive Video.
137
The Coleco Story.
138
Coleco's Telstar Is Born - But There Is A Problem.
139
We Help Design Coleco's Next-Gen Line.
141
Learning To Live With Eric Bromley.
142
Leading Coleco Into Interactive Video Territory.
143
Coping With Tricky Legal Relationships.
143
Dual Image.
145
Using Audio Tape Players In Videogames To Get Superior Sound.
145
Kid-Vid.
146
Pushing New Technology.
149
The TV Alarm Clock... And Other Interactive Video Gadgetry.
149
Promoting Advanced Interactive Video Systems At Coleco.
150
Getting Videodisc-Assisted Colecovision Under Way.
151
End Game At Hartford.
152
Atari And Me.
153
Smile, You're On Camera!.
155
An Encounter With The Nintendo NES.
157
The Nintendo Lawsuit Interlude.
159
Interactive Video technology At Sanders - The IVTS Pinball Videogame.
161
Another Aside: The Precision Rifle Story.
163
1988 - Leaving Sanders... But Not The Videogame And Interactive Video Scene.
168
Closing Thoughts About Videogames.
169
Appendix One: From Touch-Me to Simon.
171
Appendix Two: TV Game Chronology.
174
Appendix Three: A Chronological Summary of My Involvement with Magnavox (1975-1979).
180
Appendix Four: From Our Loose Notes and Note Books - 1966 to 1972.
187
Appendix Five: Videogame and Interactive Patents.
197
Appendix Six: Schematics and Experiments.
221
Appendix Seven: R.H. Baer Firsts in Chronological Order.
235
Appendix Eight: My Designs.
251
Bibliography.
253
Contributor's Bios.
255
Index.
256