Understanding Machinima Essays On Filmmaking In Virtual Worlds

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Last edited by MARC Bot
April 30, 2025 | History

Understanding Machinima Essays On Filmmaking In Virtual Worlds

In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form

Publish Date
Publisher
Continuum
Language
English
Pages
265

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Previews available in: English

Book Details


Classifications

Library of Congress
TR897.74 .U53 2013, TR897.74

Edition Identifiers

Open Library
OL26047808M
ISBN 13
9781441104489
LCCN
2013004315
OCLC/WorldCat
757482069, 1154853689
Digital Object Identifier (DOI)
10.5040/9781628929140

Work Identifiers

Work ID
OL17462648W

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