The Black Art of 3D Game Programming

Writing Your Own High Speed 3D Polygon Games in C

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Last edited by MARC Bot
November 20, 2020 | History

The Black Art of 3D Game Programming

Writing Your Own High Speed 3D Polygon Games in C

  • 1 Want to read

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Publish Date
Publisher
Waite Group Press

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Book Details


Edition Notes

Published in
Marin, CA, USA

Classifications

Library of Congress
QA76.76.C672 L36 1995

Edition Identifiers

Open Library
OL25769214M
Internet Archive
blackartof3dgame0000lamo
ISBN 10
1571690042
LCCN
95032976

Work Identifiers

Work ID
OL17197499W

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