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Assembly Lines: The Complete Book
A Beginner’s Guide to 6502 Programming on the Apple II
by Roger Wagner
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Roger Wagner’s Assembly Lines articles originally appeared in Softalk magazine from October 1980 to June 1983. The first fifteen articles were reprinted in 1982 in Assembly Lines: The Book. Now, for the first time, all thirty-three articles are available in one complete volume. This edition also contains all of the appendices from the original book as well as new appendices on the 65C02, zero-page memory usage, and a beginner’s guide to using the Merlin Assembler. The book is designed for students of all ages: the nostalgic programmer enjoying the retro revolution, the newcomer interested in learning low-level assembly coding, or the embedded systems developer using the latest 65C02 chips from Western Design Center.
Subjects
assembly language, 6502 programming, Apple II, retro computingPeople
Steve Wozniak, John RomeroShowing one featured edition. View all 1 editions?
Edition | Availability |
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Assembly Lines: The Complete Book: A Beginner’s Guide to 6502 Programming on the Apple II
2014, Chris Torrence
Hardcover
in English
1312089407 9781312089402
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Table of Contents
Preface | ||
Introduction | ||
1. Apple's Architecture | ||
2. The Monitor | ||
3. Assemblers | ||
4. Loops and Counters | ||
5. Loops, Branches, COUT, and Paddles | ||
6. I/O Using Monitor and Keyboards | ||
7. Addressing Modes | ||
8. Sound Generation | ||
9. The Stack | ||
10. Addition and Subtraction | ||
11. DOS and Disk Access | ||
12. Shift Operators and Logical Operators | ||
13. I/O Routines | ||
14. Reading and Writing Files on Disk | ||
15. Special Programming Techniques | ||
16. Passing Data from Applesoft BASIC | ||
17. More Applesoft Data Passing | ||
18. Applesoft Hi-Res Graphics | ||
19. Calling Hi-Res Graphics Routines | ||
20. Structure of the Hi-Res Display Screen | ||
21. Hi-Res Plotting in Assembly | ||
22. Even Better Hi-Res Plotting | ||
23. Hi-Res Graphics SCRN Function | ||
24. The Collision Counter, DRAW, XDRAW | ||
25. Explosions and Special Effects | ||
26. Passing Floating-Point Data | ||
27. Floating-Point Math Routines | ||
28. The BCD, or Binary Coded Decimal | ||
29. Intercepting Output | ||
30. Intercepting Input | ||
31. Hi-Res Character Generator | ||
32. Hi-Res Character Editor | ||
33. The 65C02 | ||
Appendix A: Contest | ||
Appendix B: Assembly Commands | ||
Appendix C: 6502 Instruction Set | ||
Appendix D: Monitor Subroutines | ||
Appendix E: ASCII and Screen Charts | ||
Appendix F: Zero-Page Memory Usage | ||
Appendix G: Beginner's Guide to Merlin | ||
List of Programs | ||
Directory Listing for Program Disks | ||
Index | ||
Quick Reference |
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Feedback?March 20, 2015 | Edited by Chris Torrence | Add Internet Archive link |
December 31, 2014 | Edited by Chris Torrence | People mentioned |
December 30, 2014 | Edited by Chris Torrence | Added description |
December 30, 2014 | Created by Chris Torrence | Added new book. |