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The visual aspect of virtual environments has advanced at a rapid pace. The audio aspect, however, has not kept pace. Current methods of building virtual models do not address the graphical and audio aspects in an integrated fashion. Furthermore, graphical programming tools have not addressed sound in a satisfactory manner. As proof of concept, a modeling tool was developed to allow a user to build both the visual and the auditory environment simultaneously. A rendering application was developed that would display and browse a graphical environment, an audio environment, or a complete graphical/audio environment. This thesis demonstrates that building both the auditory and the visual geometry simultaneously allows for rapid, easy development of both the visual and the auditory environment. Enhancements and recommendations to current software technologies and modeling languages are introduced. New models to represent audio are introduced.
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Facilitating rich acoustical environments in virtual worlds
1998, Naval Postgraduate School, Available from National Technical Information Service
in English
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Book Details
Published in
Monterey, Calif, Springfield, Va
Edition Notes
Thesis advisor(s):, Rudolph P. Darken.
"September 1998."
Thesis (M.S. in Computer Science) Naval Postgraduate School, September 1998.
Includes bibliographical references (p. 77-79)
Approved for public release; distribution unlimited.
Also available online.
Mode of access: World Wide Web.
System requirements: Adobe Acrobat Reader 7.0.
US Marine Corps (USMC) author.
dk/dk cc:9116 10/26/98.
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