An edition of Avatars at work and play (2006)

Avatars at work and play

collaboration and interaction in shared virtual environments

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Last edited by MARC Bot
August 12, 2024 | History
An edition of Avatars at work and play (2006)

Avatars at work and play

collaboration and interaction in shared virtual environments

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?

Publish Date
Publisher
Springer
Language
English
Pages
277

Previews available in: English

Book Details


Table of Contents

Work and play in shared virtual environments : overlapping themes and intersecting research agendas / Ralph Schroeder and Ann-Sofie Axelsson
Transformed social interaction : exploring the digital plasticity of avatars / Jeremy N. Bailenson and Andrew C. Beall
Selective fidelity : investigating priorities for the creation of expressive avatars / Maia Garau
Analysis and visualization of social diffusion patterns in three-dimensional virtual worlds / Shashikant Penumarthy and Katy Börner
Collaborative virtual environments for scientific collaboration : technical and organizational design frameworks / Diane H. Sonnenwald
Analyzing fragments of collaboration in distributed immersive virtual environments / Ilona Heldal ... [et al.]
The impact of display system and embodiment on closely coupled collaboration between remote users / David Roberts, Robin Wolff, and Oliver Otto
The good inequality : supporting group-work in shared virtual environments / Maria Spante, Ann-Sofie Axelsson, and Ralph Schroeder
Consequences of playing violent video games in immersive virtual environments / Susan Persky and Jim Blascovich
The psychology of massively multi-user online role-playing games : motivations, emotional investment, relationships, and problematic usage / Nick Yee
Questing for knowledge
virtual worlds as dynamic processes of social interaction / Mikael Jakobsson
Play and sociability in There : some lessons from online games for collaborative virtual environments / Barry Brown and Marek Bell
Digital dystopia : player control and strategic innovation in The sims online / Francis F. Steen ... [et al.].

Edition Notes

Includes bibliographical references and index.

Published in
Dordrecht, the Netherlands
Series
Computer supported cooperative work -- v. 34

Classifications

Dewey Decimal Class
006.6
Library of Congress
QA76.76.I59 A985 2006, QA76.9.U83, QA76.9.H85

The Physical Object

Pagination
xv, 277 p. :
Number of pages
277

Edition Identifiers

Open Library
OL24912416M
Internet Archive
avatarsatworkpla00rsch
ISBN 10
1402038836, 1402038984
ISBN 13
9781402038839
LCCN
2007271992
OCLC/WorldCat
65202343

Work Identifiers

Work ID
OL16008637W

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