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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.
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Subjects
Social aspects, Video games, Psychological aspects| Edition | Availability |
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Glued to games: how video games draw us in and hold us spellbound
2011, ABC-CLIO
in English
0313362246 9780313362248
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Book Details
Edition Notes
Includes bibliographical references and index.
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- Library of Congress MARC record
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- Better World Books record
- Better World Books record
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- Promise Item
- marc_columbia MARC record
- Harvard University record
- Harvard University record
Community Reviews (0)
| April 22, 2025 | Edited by MARC Bot | import existing book |
| November 13, 2020 | Edited by MARC Bot | import existing book |
| July 29, 2011 | Created by LC Bot | import new book |

