An edition of Blender foundations (2010)

Blender foundations

the essential guide to learning Blender 2.6

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Last edited by MARC Bot
December 15, 2022 | History
An edition of Blender foundations (2010)

Blender foundations

the essential guide to learning Blender 2.6

  • 0 Ratings
  • 4 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Elsevier
Language
English

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Previews available in: English

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Cover of: Blender foundations

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Book Details


Table of Contents

Preface Page xi
Chapter 1. An Introduction to 3D: Recreating the World Inside Your Computer, or Not Page 1 Form Page 2 Surfacing Page 4 Light Page 7 Motion Page 8 Rendering Page 9 Chapter 2. Understanding Blender's Interface Page 13 A Little Bit of History Page 13 Spend the Time Page 14 Getting and Installing Blender Page 15 The Parts of the Interface Page 15 Changing Window Sizes Page 15 Headers Page 16 Merging and Splitting Windows Page 18 Window Swap Page 18 Creating a New Application Window Page 19 Using Different Screens Page 19 Maximizing a View Page 20 A Tour of the Common Window Types Page 21 3D View Page 21 Outliner Page 22 Timeline Page 23 Graph Editor Page 23 Dope Sheet Page 23 Properties Page 23 File Browser Page 27 How to Find the Tools You Need Page 28 Chapter 3. Object and Animation Basics Page 31 Finding Your Way in 3D Page 31 Perspective and Orthographic View Page 33 Display Modes Page 35 Working with Objects Page 36 Transformation Basics Page 38 Selection Basics Page 39 Transformation Manipulator Page 41 3D Cursor Page 43 Moving in Time Page 44 Basic Keyframe Animation Page 45 Object Relationships and Management Page 52 Layers Page 52 Parenting Page 54 Empties Page 55 Instancing and Duplicating Page 55 Data Blocks Page 56 Summary Page 57 What We Missed Page 58 Chapter 4. Modeling: A Million to One Page 61 The Building Blocks of Mesh Modeling Page 61 Free Modeling: Polygon by Polygon Page 62 Tools Page 78 Box Modeling Page 82 Modeling with Modifiers Page 89 Putting the Table Together Page 99 Assembling the Room Page 100 What We Missed Page 100 Chapter 5. Lighting: The Easiest Thing That's Tough Page 101 The Tools: Directional Lighting Page 102 Point Lamp Page 102 Color Page 102 Energy Page 103 Distance Page 104 Sun Lamp Page 105 Hemi Lamp Page 105 Area Lamp Page 106 Spot Lamp Page 107 Size Page 109 Samples Page 110 Soft Page 111 Bias Page 111 Clipping Page 111 Filter Type Page 114 Deep Shadow Maps Page 114 Nondirectional Lighting Page 114 Ray-Based Gathering Page 115 Approximate Environment Lighting Page 116 An Effective General Outdoor Lighting Setup Page 117 An Effective General Indoor Lighting Setup Page 122 Generalizing Page 128 Chapter 6. Character Creation Page 129 An Overview of Character Creation Page 129 Starting from a Base Head Page 130 Refining Facial Features Page 132 Cheeks Page 133 Lips Page 134 Eyes and Eyelids Page 134 Asymmetry Page 140 Modeling Joints Page 141 Hands and Other Exposed Parts Page 142 Techniques for Adding Clothes Page 145 Shirt Page 146 Pants Page 155 Shoes and Feet Page 158 Adding Hair Page 158 Hair Styling and Digital Rogaine Page 163 What We Missed Page 166 Chapter 7. Surfacing Page 167 Targets for Building Believable Materials Page 167 Basic Material and Texture Settings: Walls and Floor Page 167 Varying Material Properties with Textures Page 170 Adding a Second Material and Using Image Textures Page 179 Adding an Image Texture Page 181 Extremely Basic UV Mapping Page 182 The Table: Cheap, Fast Unwrapping and Real Reflection Page 188 The Vase: Transparency and the Faked Reflection Page 193 The Character: High-Quality UV Unwrapping, Subsurface Scattering, and Projection Painting Page 195 The Easy Way: Pinning and Live Unwrap Page 198 Defining the Material Page 201 Adding UV Channels Page 203 Creating UV Unwraps for Different Views Page 203 Projection Painting Page 205 Completing the Head Texturing Page 206 Hair Materials Page 209 Materials for Clothes Page 211 Painting Custom Textures Page 213 Combining Painted Textures with Procedurals Page 217 Live Mattes: Camera Projection Page 217 Finishing Up Page 226 What We Missed Page 226 Chapter 8. Sculpting Page 227 An Alternative to Traditional Modeling Page 227 Basic Sculpting Tools Page 227 Shaping Existing Models Page 228 Detailing and Normal Maps Page 230 Using the Multiresolution Modifier Page 231 Baking to a Normal Map Page 243 Sculpting from Scratch Page 244 Sculpting and Performance Page 245 Chapter 9. Rigging: Digital Orthopedia Page 247 Preparing to Rig Page 247 Creating the Initial Skeleton Page 248 Rig Testing and Adjustment Page 255 Adding Basic Controls with Parenting Page 255 Rigging with Constraints Page 256 The Reverse Foot Page 257 Adding a Pole Target Page 259 Finishing the Foot Rig Page 262 More High-Level Control Page 262 Hands Page 263 Toggle IK and Other Constraints Page 266 Drivers Page 269 Skinning Page 272 Too Much Influence Page 273 Spikes, or No Influence Page 278 A Hard Break Page 280 Helping Deformation with Extra Bones Page 281 Conclusion Page 284 What We Missed Page 284 Chapter 10. Shapes and Morphing Page 285 Creating a Shape Key Page 285 Creating Effective Shape Keys Page 290 Preparing Shapes for Animations Page 291 Chapter 11. Character Animation: The Fun Part Page 299 What We Missed Page 299 Pose Mode and the Dope Sheet Page 299 Recording the Starting Pose Page 307 Creating a New Pose, Or Animation Page 308 Walking Page 318 Grabbing the Chair Page 325 Throwing the Cube Page 327 Checking Your Arcs Page 328 Chapter 12. Rendering: Faster, Processor! Page 331 Rendering Basics Page 331 Render Options Page 331 Speeding Up Test Renders Page 334 Finding the Sweet Spot for Final Renders Page 336 The Compositor Page 337 Getting Familiar with the Compositor Page 337 Overall Effects Page 341 Depth of Field Page 342 Motion Blur Page 343 Glow and Glare Page 345 Color Changes Page 347 Color Grading Page 347 Render Layers and the Compositor Page 353 Conclusion Page 361 What We Missed Page 362 Chapter 13. Environmental Animation Page 365 This Is Not a Physics Class Page 365 Cloth and Force Fields Page 365 Soft Bodies, or Bouncy, Squishy Things Page 369 Particles Page 373 The Halo Material Page 376 Smoking Is Good for You Page 379 Smoke Materials Page 380 What We Missed Page 383 Chapter 14. Video Compilation and Final Output Page 385 Creating Animation Files Page 385 Rendering to Still Frames Page 385 Creating an Animation from Stills Page 387 What We Missed Page 392 Appendix A. Blender Glossary Page 393 Appendix B. Blender Resources Page 399 Index Page 400

Edition Notes

Published in
Burlington, MA

Classifications

Dewey Decimal Class
006.6/96
Library of Congress
TR897.7 .H4865 2010, TR897.7.H4865 2010, TR897.7 .H4865 2010eb

The Physical Object

Pagination
p. cm.

ID Numbers

Open Library
OL24452039M
Internet Archive
blenderfoundatio0000hess
ISBN 13
9780240814308
LCCN
2010011897
OCLC/WorldCat
798922709, 827947157, 647765310

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December 15, 2022 Edited by MARC Bot import existing book
July 22, 2021 Edited by ImportBot import existing book
October 20, 2011 Edited by LC Bot import new book
November 19, 2010 Created by ImportBot initial import