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While waiting for her first big romance and observing the sometimes rocky love affairs of her parents and brother, sixteen-year-old Kelly develops a board game called Romance. How can a girl have fun with a game if she's only watching from the sidelines? That's what sixteen-year-old Kelly Williams wonders when her best friend, Faith, complains that it's time to stop pretending and find real romance. As Kelly sees her friends, her older brother and even her parents knowingly and unknowingly play at romance, she decides to create a real game - a board game called Romance that captures the way people behave in matters of love and dating. From broken hearts to happily ever after, Caroline Cooney's inventive novel is sure to capture readers' hearts.
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Previews available in: English
Subjects
| Edition | Availability |
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1
The Girl Who Invented Romance
January 25, 2005, Delacorte Books for Young Readers
in English
038590259X 9780385902595
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2
The girl who invented romance
2004, Delacorte Press, Delacorte Books for Young Readers
in English
- 1st Delacorte Press ed.
038590259X 9780385902595
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3
The Girl Who Invented Romance
December 28, 2004, Delacorte Books for Young Readers
in English
0385732392 9780385732390
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| 4 |
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5
Girl/invented Romanc
March 1, 1988, Delacorte Books for Young Readers
Hardcover
in English
0553054732 9780553054736
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| 6 |
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Book Details
Edition Notes
"Originally published by Bantam Books in 1988."
"Includes Romance game"--Cover.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
Source records
First Sentence
"I was filling out a magazine quiz to see if my marriage was stable."
Work Description
While waiting for her first big romance and observing the sometimes rocky love affairs of her parents and brother, sixteen-year-old Kelly develops a board game called Romance.




