Editing digital models using physical materials.

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Editing digital models using physical materia ...
Xia Liu
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Last edited by WorkBot
January 23, 2010 | History

Editing digital models using physical materials.

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Many digital approaches to 3D object modeling and deformation are based on sketch and sculpt metaphors due to the widespread use of traditional media in conceptual design. In this research we explore the actual use of physical materials like clay in digital modeling. Users physically sculpt clay proxies of digital models, where the clay is used as a "3D shape cursor" to control the shape of a region of the model. The region can take on the absolute shape of the clay, be deformed relative to a prior clay shape or be virtually stamped back into the clay for subsequent uses. We use a motion capture system as an interface for users to interact with physical proxies of models and a 3D scanner to capture the changing clay surfaces. The differences between successive point-cloud scans are used to define and edit corresponding regions on the surface of the model.

Publish Date
Language
English
Pages
63

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Edition Notes

Adviser: Karan Singh.

Thesis (M.Sc.)--University of Toronto, 2004.

Electronic version licensed for access by U. of T. users.

Source: Masters Abstracts International, Volume: 42-06, page: 2237.

MICR copy on microfiche (1 microfiche).

The Physical Object

Pagination
63 leaves.
Number of pages
63

ID Numbers

Open Library
OL19747387M
ISBN 10
0612914399

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January 23, 2010 Edited by WorkBot add more information to works
December 11, 2009 Created by WorkBot add works page