1 - 20 of 107 results
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JavaScript (Computer program language) programming languages
First published in 2009
11 editions, 2 ebooks -
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First published in 2004Computer Graphics - Game Programming Computer games Programming Computers - Games
2 editions, 1 ebook -
First published in 1997AWK (Computer program language) Programming languages (electronic computers) Games Professional, career & trade -> computer science -> programming languages (jr/sr)
3 editions, 1 ebook -
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Python (Computer program language) Computer programming Programming Languages Python (computer program language) programming
Running the Program Page 169 A Short Program: Guess the Number Page 74 Step 1: Design the Program Page 252 Ideas for Similar Programs Page 327 B. Running Programs Page 443 What Is Programming? Page 3 Program Execution Page 38 Dissecting Your Program Page 22 Your First Program Page 21 Fantasy Game Inventory Page 120 First published in 2015
8 editions, 1 ebook -
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Computer games, programming Computer games--programming Computer games Programming Computer games--design
Graphs in Game AI. Page 197 The Raven_Game Class. Page 297 Accessing Lua Global Variables from within Your C++ Program. Page 269 Accessing a Lua Table from within Your C++ Program. Page 271 The Game. Page 295 Overview of the Game Architecture. Page 296 Chapter 3. How to Create Autonomously Moving Game Agents Page 85 The State Design Pattern Revisited. Page 55 First published in 2004
2 editions, 1 ebook -
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First published in 2012Microsoft windows (computer program) Internet programming Games
3 editions -
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Haskell (Computer program language) Functional programming (computer science)
1.2. Functional programming Page 2 Chapter 13. Reasoning about programs Page 139 9.7. Game of life Page 94 4.4. Pattern matching Page 32 Chapter 9. Interactive programs Page 87 12.6. Modular programming Page 132 First published in 2007
3 editions, 2 ebooks -
Computer games, programming Computer games Video games Programming Computer programming Games
First published in 2004How Can You Use Potential Functions for Game AI?. 80Pattern Movement. 27Pattern Movement in Physically Simulated Environments. 38Established Game AI. 3Pattern Movement in Tiled Environments. 30Introduction to Game AI. 1The Future of Game AI. 4
3 editions, 1 ebook -
Electronic games Video Games Arcade games Home video games Electronic Board Games Board Games Colecovision Video Game System Fonz (video game) Video games
First published in 197911 Typical Electronic Games. 2839.4 Educational Games. 2389.2 Games of Mental Skill. 232Typical Uses in TV Games. 3096 Programming. 1039.3 Games of Chance. 235
2 editions, 1 ebook -
Object-oriented programming (Computer science) Java (Computer program language)
20.2.3. The Game Piece Class Page 345 A.1. Program Structure Page 379 8.8.2. Program Size Page 138 8.8.4. Program Complexity Page 138 15. Design Patterns Page 255 22. Network Programming Page 359 7.1. First Version of Game Page 99 6. A Cannon Game Page 83 9.2. The Game Page 143 4.1. Program Structure Page 54 First published in 1998
5 editions, 1 ebook -
First published in 2019Computer games, programming Computer games, design C sharp (computer program language)
1 edition
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