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Computer games, programming Video games Games Arcade games Computer games Programming
General Game Design: Action and Strategy GamesMusic and GamesGame ArtProgrammingFirst published in 1999
8 editions, 2 ebooks -
Intelligence (AI) & Semantics
1.1. Introduction to AI paradigms Page 1 1. The Faculty of Knowledge Engineering and Problem Solving Page 1 2.11. Machine-learning methods for knowledge engineering Page 146 1.9. A general approach to knowledge engineering Page 65 1.8. Optimization, decision making, and games playing Page 57 2.1. Data, information, and knowledge: Major issues in knowledge engineering Page 75 5.10. Connectionist systems for modeling strategic games Page 405 2. Knowledge Engineering and Symbolic Artificial Intelligence Page 75 5. Neural Networks for Knowledge Engineering and Problem Solving Page 331 6.3. Hybrid connectionist logic programming systems Page 433 First published in 1996
2 editions, 1 ebook -
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5.7. State-of-the-Art Game Programs Page 187 5.2. Optimal Decisions in Games Page 165 1.1. What Is AI? Page 1 5.1. Games Page 163 12.1. Ontological Engineering Page 444 5.5. Stochastic Games Page 179 27. AI: The Present and Future Page 1059 5.6. Partially Observable Games Page 182 First published in 1994
39 editions, 4 ebooks
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