An edition of Transactions on Edutainment X (2013)

Transactions on Edutainment X

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August 24, 2020 | History
An edition of Transactions on Edutainment X (2013)

Transactions on Edutainment X

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.

Publish Date
Language
English
Pages
269

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Previews available in: English

Edition Availability
Cover of: Transactions on Edutainment X
Transactions on Edutainment X
2013, Springer Berlin Heidelberg, Imprint: Springer
electronic resource / in English

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Book Details


Table of Contents

Interactive Digital Storytelling – Theory
Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning
First Steps towards a Unified Theory for Interactive Digital Narrative
Interactive Digital Storytelling – Technology
Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation
A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic
Interactive Digital Storytelling – Case Studies
Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project
Collecting Aboriginal Stories for Education through Immersion
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
UpStage: An Online Tool for Real-Time Storytelling
eLBa 2011 – Technology and Applications
Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment
Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings
Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction
eLBa 2011 – Case Studies and Mobile Applications
Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other
Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study
Touching Nametags with NFC Phones: A Playful Approach to Learning to Read
eLBa 2011 – Game Based Learning and Social Media
Learning, Reasoning and Modeling in Social Gaming
Social Media Communication – Social Media Used Both as a Learning Content and as a Learning Style.

Edition Notes

Published in
Berlin, Heidelberg
Series
Lecture Notes in Computer Science -- 7775

Classifications

Dewey Decimal Class
374.26
Library of Congress
LB1028.43-1028.75

The Physical Object

Format
[electronic resource] /
Pagination
XII, 269 p. 96 illus.
Number of pages
269

ID Numbers

Open Library
OL27092642M
Internet Archive
transactionsoned00scho
ISBN 13
9783642379192

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Download catalog record: RDF / JSON / OPDS | Wikipedia citation
August 24, 2020 Edited by ImportBot import existing book
July 7, 2019 Created by MARC Bot Imported from Internet Archive item record