An edition of Shigeru Miyamoto (2015)

Shigeru Miyamoto

Super Mario Bros., Donkey Kong, the Legend of Zelda

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Last edited by ImportBot
April 16, 2023 | History
An edition of Shigeru Miyamoto (2015)

Shigeru Miyamoto

Super Mario Bros., Donkey Kong, the Legend of Zelda

  • 0 Ratings
  • 1 Want to read
  • 0 Currently reading
  • 0 Have read

"Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest in and study of has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Video Game Designers is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda, and Donkey Kong, just to name a few. His being named in Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. "--

"An in-depth creative and cultural analysis of Shigeru Miyamoto, the 'father of modern video gaming'"--

Publish Date
Language
English
Pages
184

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Edition Availability
Cover of: Shigeru Miyamoto
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda
2015, Bloomsbury Academic
in English

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Book Details


Table of Contents

Machine generated contents note:
Introduction
Chapter 1: "The Father of Modern Video Games"
Chapter 2: Creating Experiences for Characters: Mario and Legend of Zelda
Chapter 3: Upending the Tea Table: Long Development Cycles and Game Delays
Chapter 4: From Arcade Cabinets of Wii Remote
Chapter 5: In His Own Words
Chapter 6: Gamography
References.

Edition Notes

Includes bibliographical references and index.

Published in
New York

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .D49 2015, GV1469.3.D49 2015

The Physical Object

Pagination
xii, 184 pages
Number of pages
184

ID Numbers

Open Library
OL30390687M
ISBN 13
9781628924688, 9781628923889
LCCN
2015000344
Wikidata
Q58487311, Q58487313

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
April 16, 2023 Edited by ImportBot import existing book
February 26, 2022 Edited by ImportBot import existing book
September 18, 2021 Edited by ImportBot import existing book
September 29, 2020 Edited by WikidataBot [sync_edition_olids] add wikidata identifier
September 21, 2020 Created by MARC Bot Imported from Library of Congress MARC record