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Last edited by Scott365Bot
March 26, 2024 | History
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.
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Previews available in: English
Showing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
My avatar, my self: identity in video role-playing games
2009, McFarland
in English
0786441097 9780786441099
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2
My Avatar, My Self: Identity in Video Role-Playing Games
2009, McFarland & Company, Incorporated Publishers
in English
0786454091 9780786454099
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Book Details
Edition Notes
Includes bibliographical references (p. 193-198) and index.
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- Created July 30, 2011
- 7 revisions
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March 26, 2024 | Edited by Scott365Bot | Linking back to Internet Archive. |
September 27, 2023 | Edited by ImportBot | import existing book |
December 31, 2022 | Edited by MARC Bot | import existing book |
December 22, 2020 | Edited by MARC Bot | import existing book |
July 30, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |