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"We divide this book into three major sections that address major issues of social exclusion, power and liberatory fantasies in virtual play. The first section, social-psychological implications of virtual gameplay, highlights recent research that examines how the virtual realms of MMORPGs and other games shape emotion and influence social interactions between players within the game. Section two features studies that entertain questions on the marketing of race and gender stereotypes in video games and how (and if) traditional forms of social inequality are reproduced or contested in virtual realms. Finally, section three offers insight on game fans and virtual play. Specifically, the contributions in this section explore the relationship between software developers and game fans"--
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Edition | Availability |
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1
Social exclusion, power and video game play: new research in digital media and technology /.
2012, Lexington Books
in English
073913860X 9780739138601
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2
Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology
2012, Lexington Books/Fortress Academic
in English
1280666323 9781280666322
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- Created December 28, 2011
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September 1, 2023 | Edited by ImportBot | import existing book |
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December 28, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |