An edition of Atari age (2017)

Atari age

the emergence of video games in America

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Last edited by dccain
April 23, 2024 | History
An edition of Atari age (2017)

Atari age

the emergence of video games in America

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources--including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television--Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age."--Book jacket.

Publish Date
Language
English
Pages
252

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Edition Availability
Cover of: Atari Age
Atari Age: The Emergence of Video Games in America
2017, MIT Press
in English
Cover of: Atari Age
Atari Age: The Emergence of Video Games in America
2017, MIT Press
in English
Cover of: Atari Age
Atari Age: The Emergence of Video Games in America
2017, MIT Press
in English
Cover of: Atari age

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Book Details


Table of Contents

Introduction: early video games and new media history
Good clean fun: the origins of the video arcade
"Don't watch TV tonight. Play it!": early video games and television
Space Invaders: masculine play in the media room
Video games as computers, computers as toys
Video kids endangered and improved
Pac-Man fever.

Edition Notes

Includes bibliographical references (pages 231-241) and index.

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .N484 2017

The Physical Object

Pagination
xii, 252 pages
Number of pages
252

ID Numbers

Open Library
OL26927339M
ISBN 10
0262035715
ISBN 13
9780262035712
LCCN
2016028476
OCLC/WorldCat
952200197

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April 23, 2024 Edited by dccain //covers.openlibrary.org/b/id/14617707-S.jpg
May 23, 2019 Created by MARC Bot Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record.