After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother.
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Crusader
May 2001, Turtleback Books Distributed by Demco Media
Unknown Binding
0606211322 9780606211321
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Crusader
October 2001, Rebound by Sagebrush
School & Library Binding
in English
0613360575 9780613360579
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Roberta Ritter has been waiting for a knight in shining armor for most of her humdrum life. She’s a doormat, a nobody whose mother died a few years back, a smart girl who wastes her afternoons working in a failing arcade in a failing shopping mall. And then a Crusader arrives. . . .
Only this Crusader is a virtual reality war game, one that does a booming business at the arcade, despite--or perhaps because of--the controversy over its racism and violence.
Roberta’s boring life explodes. Onetime friends become bitter enemies, strangers reveal themselves as allies, and Roberta discovers the truth about her mother’s death. In uncovering what’s real and not just virtually real, Roberta learns to stand up for herself--and, maybe, to become her own crusader.
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{{cite book|author=Edward Bloor |date=2007 |orig-date=1999 |title=Crusader |publication-place=Orland, FL |publisher=Harcourt Brace |isbn=9780152019448 |lccn=99006293 |ol=22250587M}}



