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Written by professional occultist Isaac Bonewits, the only person ever to earn a degree in Magic from the University of California, this book describes how to create "realistic" magical systems for roleplaying games. It also reveals the "real magical" roots of Magic: The Gathering. This book is a lot of fun to read! It is not part of the GURPS system, or any other specific game, so any GM who likes modifying his game's magic systems will get a lot of ideas here.
If you enjoy tinkering with your game's magic system, or if you just wonder what it would be like to be a "real" magic-user in this world or another one, Authentic Thaumaturgy will bring you many hours of enjoyment . . . and thought.
Includes a tongue-in-cheek adventure showing how it all works: "The Quest for the Sacred Mehleetah," featuring the caffeine-sodden mages of the Javacrucian Cult.
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Edition | Availability |
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1
Authentic Thaumaturgy
November 1998, Steve Jackson Games
Paperback
in English
- 2 edition
1556343604 9781556343605
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- Created April 30, 2008
- 7 revisions
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November 27, 2011 | Edited by 211.124.140.64 | Edited without comment. |
August 10, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 30, 2008 | Created by an anonymous user | Imported from amazon.com record |