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With computer-generated images increasingly blurring the line between real and fantasy, Computer Graphics: Theory into Practice focuses on a number of techniques that simulate natural world effects with the goal of photo-realistic synthesis. In addition to realistic image synthesis, the book also examines the components of the human visual system that have an impact on the generation of such computer graphic images.
Beginning with a introductory look at the background of technology for computer graphics, computer graphic concepts are continually developed in each chapter, allowing students to tackle problems and solutions ranging from the basic to the more complex. In addition to terminology, color models, and hardware, hands-on activities provide students with the ability to experiment with the concepts of light and color perception, depth perception, peripheral vision, visual illusion, and color interactions. With little to no prior background in computer graphics, students will grasp the fundamentals that lead up to animation and advanced object modeling.
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Previews available in: English
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Computer graphics, Ray TracingShowing 2 featured editions. View all 2 editions?
Edition | Availability |
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1
Computer Graphics: Theory Into Practice
2006, Jones and Bartlett Publishers
in English
0763722502 9780763722500
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2
Computer Graphics: Theory Into Practice
August 18, 2005, Jones & Bartlett Pub
Hardcover
in English
0763722502 9780763722500
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- Created April 29, 2008
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August 6, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 14, 2010 | Edited by Open Library Bot | Linked existing covers to the edition. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |