Innovation and marketing in the video game industry

avoiding the performance trap

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Innovation and marketing in the video game in ...
David T. A. Wesley
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Last edited by ImportBot
December 3, 2010 | History

Innovation and marketing in the video game industry

avoiding the performance trap

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

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Publish Date
Publisher
Gower, Ashgate
Language
English
Pages
262

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Edition Availability
Cover of: Innovation and marketing in the video game industry

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Book Details


Edition Notes

Includes bibliographical references (p. [229]-256) and index.

Published in
Farnham, Surrey, England, Burlington, VT

Classifications

Library of Congress
HD9993.E452 W47 2010

The Physical Object

Pagination
xiv, 262 p. :
Number of pages
262

ID Numbers

Open Library
OL24490640M
ISBN 10
0566091674, 0566091682
ISBN 13
9780566091674, 9780566091681
LCCN
2009052395
OCLC/WorldCat
496281579

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
December 3, 2010 Created by ImportBot Imported from Library of Congress MARC record