An edition of Video game spaces (2008)

Video game spaces

image, play, and structure in 3D worlds

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Last edited by MARC Bot
November 29, 2023 | History
An edition of Video game spaces (2008)

Video game spaces

image, play, and structure in 3D worlds

  • 0 Ratings
  • 0 Want to read
  • 0 Currently reading
  • 0 Have read

"The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of game worlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective."--Jacket.

Publish Date
Publisher
MIT Press
Language
English
Pages
305

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Previews available in: English

Edition Availability
Cover of: Video game spaces
Video game spaces: image, play, and structure in 3D worlds
2008, MIT Press
in English

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Book Details


Published in

Cambridge, MA

Table of Contents

Structure
Presentation
Functionality.

Edition Notes

Includes bibliographical references and index.

Classifications

Dewey Decimal Class
794.8
Library of Congress
GV1469.3 .N58 2008, GV1469.3.N58 2008

The Physical Object

Pagination
p. cm.
Number of pages
305

ID Numbers

Open Library
OL19326837M
Internet Archive
videogamespacesi00nits
ISBN 13
9780262141017
LCCN
2008019730
OCLC/WorldCat
227205814
Library Thing
8617083
Goodreads
4371834

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History

Download catalog record: RDF / JSON / OPDS | Wikipedia citation
November 29, 2023 Edited by MARC Bot import existing book
November 10, 2023 Edited by ImportBot import existing book
May 25, 2022 Edited by ImportBot import existing book
December 20, 2020 Edited by MARC Bot import existing book
October 21, 2008 Created by ImportBot Imported from Library of Congress MARC record.