Advanced Programming Techniques for the Electron

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Last edited by MARC Bot
June 8, 2026 | History

Advanced Programming Techniques for the Electron

  • 1 Want to read

How to stretch your Electron

If you are only using your Electron to run simple programs and play other people's games you haven't even begun to explore its exciting possibilities. Now, with this book as your guide, you can do just that.

Jim McGregor and Alan Watt describe, in the clear and straightforward style which has made them so successful as computer authors, the programming principles and techniques behind such areas as:

  • arcade games and character animation
  • data structures and databases
  • text processing
  • board games and the beginnings of artificial intelligence

The emphasis throughout is on applying these techniques in programs of your own. There are plenty of suggestions for further refinements and developments of the material presented here, and you are sure to come up with ideas of your own.

By the time you have worked your way through the book you may be surprised, but you'll certainly be delighted, at what your Electron can do. What are you waiting for?

Publish Date
Publisher
Addison-Wesley
Language
English
Pages
335

Book Details


Edition Notes

Includes index.

Published in
London
Genre
Acorn Electron

Classifications

Dewey Decimal Class
001.64/2
Library of Congress
QA76.8.E38

Contributors

Author
Alan Watt

The Physical Object

Pagination
335p. :
Number of pages
335

Edition Identifiers

Open Library
OL17100099M
ISBN 10
0201145170
OCLC/WorldCat
12517260
Goodreads
3358640

Work Identifiers

Work ID
OL2680716W

Source records

Links outside Open Library

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{{cite book|author1=James J. McGregor |author2=Alan H. Watt |date=1984 |title=Advanced Programming Techniques for the Electron |publication-place=London |publisher=Addison-Wesley |isbn=0-201-14517-0 |oclc=12517260 |ol=17100099M}}