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How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world?
This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science.
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Subjects
Social aspects, Virtual reality, Human Body, Cybernetics, Information society, Human body, social aspects, Computers and civilization, Human-computer interaction, Cyborgs, Data processing, Cyberspace, Attitude to Computers, Réalité virtuelle, Aspect social, Ordinateurs et civilisation, Interaction personne-ordinateur, Société informatisée, Cybernétique, Corps humain, Informatique, Cyberespace, COMPUTERS, Information Technology, Virtuele werkelijkheid, Informatiemaatschappij, Belichaming, CultuurveranderingShowing 6 featured editions. View all 6 editions?
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- Created April 29, 2008
- 5 revisions
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July 31, 2019 | Edited by MARC Bot | associate edition with work OL17814786W |
August 6, 2010 | Edited by IdentifierBot | added LibraryThing ID |
April 24, 2010 | Edited by Open Library Bot | Fixed duplicate goodreads IDs. |
April 16, 2010 | Edited by bgimpertBot | Added goodreads ID. |
April 29, 2008 | Created by an anonymous user | Imported from amazon.com record |