An edition of Principles of Computer Graphics (2005)

Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya®

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March 28, 2025 | History
An edition of Principles of Computer Graphics (2005)

Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya®

  • 1 Want to read
  • 1 Currently reading

Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this exciting discipline. Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively— from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.

Topics and Features: -Provides a full introduction to computer graphics concepts, principles, methods, and applications -Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion -Reinforces its theme with heavy use of examples, exercises, and figures and images -Discusses the processes, tricks, and techniques used at professional production houses -Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses) -Supplies a full treatment of all key elements of graphics study and the results and products derived from it This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics.

Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics. Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics.

Publish Date
Publisher
Springer
Language
English
Pages
296

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Book Details


Classifications

Library of Congress
T385 .G6864 2004, QA76.76.A65T385TA163, T385

Edition Identifiers

Open Library
OL7448974M
ISBN 10
0387955046
ISBN 13
9780387955049
LCCN
2005043439
LibraryThing
4518308
Goodreads
1617473

Work Identifiers

Work ID
OL1902708W

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March 28, 2025 Edited by ImportBot Redacting ocaids
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April 29, 2008 Created by an anonymous user Imported from amazon.com record