An edition of Theory of Fun for Game Design (2004)

Theory of Fun for Game Design

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  • 10 Have read
Theory of Fun for Game Design
Raph Koster, Raph Koster
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  • 3.5 (8 ratings)
  • 33 Want to read
  • 10 Have read

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Last edited by OnFrATa
January 26, 2026 | History
An edition of Theory of Fun for Game Design (2004)

Theory of Fun for Game Design

  • 3.5 (8 ratings)
  • 33 Want to read
  • 10 Have read

It's about

  • What fun is
  • Why some games are fun and some games are boring
  • How different people respond to different kinds of fun
  • What makes a game fun or not
  • How games fit into the wider human culture
  • Whether games can be art
  • What degree of social responsibility game makers need to have
  • How games can develop

At its core, though, it is about why games matter.

Publish Date
Language
English

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Edition Availability
Cover of: Theory of Fun for Game Design
Theory of Fun for Game Design
Dec 02, 2013, O'Reilly Media, O'Reilly
Cover of: Theory of Fun for Game Design
Theory of Fun for Game Design
2013, O'Reilly Media, Incorporated
in English
Cover of: Theory of Fun for Game Design
Theory of Fun for Game Design
November 6, 2004, Paraglyph
Paperback in English - 1 edition
Cover of: Theory of Fun for Game Design
Theory of Fun for Game Design
2004, O'Reilly Media, Incorporated
in English

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Book Details


Edition Identifiers

Open Library
OL36715258M
ISBN 13
9781306810487

Work Identifiers

Work ID
OL8955085W

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