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"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
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Edition | Availability |
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1
Game play: paratextuality in contemporary board games
2015, Bloomsbury Academic
in English
1628927445 9781628927443
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Book Details
Table of Contents
Machine generated contents note:
Introduction
Part I: Understanding Games
Chapter 1 - Ludifying Lovecraft in Arkham Horror
Chapter 2 - Lord of the Rings as Convergent Gameplay
Chapter 3 - Transmedia Pathos and Plot in The Walking Dead
Part II: Understanding Media
Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games
Chapter 5 - Mutability and Materiality in Star Trek
Chapter 6 - The Hunger Games and Fan Paratextual Participation
Chapter 7 - Narratives and Databases in Game of Thrones
Conclusion - Ludic Interaction in Doctor Who
Bibliography
Glossary of Terms
Index.
Edition Notes
Includes bibliographical references and index.
Classifications
External Links
The Physical Object
ID Numbers
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- Created November 13, 2020
- 3 revisions
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February 26, 2022 | Edited by ImportBot | import existing book |
February 26, 2022 | Edited by ImportBot | import existing book |
November 13, 2020 | Created by MARC Bot | Imported from Library of Congress MARC record |