Transformation are important tools in generating three-dimensional scenes.
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This second edition of this text has all-new materials covering modelling and representation, viewing systems, parametric representation and scientific visualization. The book has been revised throughout to reflect new developments in the field.
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Previews available in: English
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Book Details
First Sentence
"Transformation are important tools in generating three-dimensional scenes."
Table of Contents
Mathematical fundamentals of computer graphics
Representation and modelling of three-dimensional objects (1)
Representation and modelling of three-dimensional objects (2)
Representation and rendering
The graphics pipeline (1): geometric operations
The graphics pipeline (2): rendering or algorithmic processes
Simulating light-object interaction: local reflection models
Mapping techniques
Geometric shadows
Global illumination
The radiosity method
Ray tracing strategies
Volume rendering
Anti-aliasing theory and practice
Colour and computer graphics
Image-based rendering and photo-modelling
Computer animation
Comparative image study
Edition Notes
Includes bibliographical references (p. 544-552) and index.
Classifications
The Physical Object
Edition Identifiers
Work Identifiers
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Excerpts
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| June 22, 2025 | Edited by MARC Bot | import existing book |
| December 13, 2022 | Edited by MARC Bot | import existing book |
| February 13, 2020 | Edited by MARC Bot | remove fake subjects |
| February 15, 2011 | Edited by EdwardBot | add lending subjects |
| December 10, 2009 | Created by WorkBot | add works page |


