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"Like many of his peers, Ataru Kashiwagi has found himself addicted to the newest social networking service, Real Account. But one day, Ataru and almost 10,000 other people, get sucked into the Real Account Zone, where they have become players in a series of deadly games. The basic rules of these games are simple if you lose all your followers, you die in real life, and if you die, all of your followers die with you. As these depraved games decimate the players around him, Ataru must use quick thinking and his knowledge of Real Account to win each round and return to the real world. But when true friendship determines whether he lives or dies, can Ataru really survive when the only people he can count on are his Internet friends?"--
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Real account
2016, Kodansha America, Incorporated
in English
- Kodansha Comics trade papoerback original.
1632362341 9781632362346
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Edition Notes
First published in Japan in 2014 by Kodansha Ltd., as Real account volume 1.
Translated from the Japanese of the same title.
OT; ages 16+.
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- Created July 19, 2019
- 4 revisions
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August 16, 2024 | Edited by ImportBot | import existing book |
October 11, 2020 | Edited by ImportBot | import existing book |
August 4, 2020 | Edited by ImportBot | import existing book |
July 19, 2019 | Created by MARC Bot | Imported from marc_openlibraries_sanfranciscopubliclibrary MARC record |