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Book Details
Table of Contents
1. System configuration and 3D in Photoshop CS5 : Hardware resources utilization ; Getting the most out of the Photoshop workspace ; The new 3D world in Photoshop
2. Getting into the 3D world : 3D concepts and terms ; Animation
3. Managing resources using Adobe Bridge : Adobe Bridge anatomy ; Compact mode ; Mini Bridge ; Adobe Bridge preferences ; Batch rename ; Save images as PDF and Web Gallery
4. Working with 3D files : 3D file formats ; Importing 3D objects ; Working with the mesh shadows ; Editing the 3D model meshes ; DICOM files
5. Working with 3D tools in Photoshop : Using the 3D object control ; The 3D camera control tools ; working with the 3D-axis tool ; Rotate view tool ; Editing 3D objects using the 2D tools
6. 3D objects in Photoshop : 3D postcard ; 3D shapes ; 3D meshes from 2D grayscale layers ; New volume from layers ; 3D meshes
7. Working with Repoussé : The Repoussé dialog box
8. Textures and 3D painting : Texture ; 3D painting
9. Working with light : Infinite light ; Spot light ; Image-based light ; Point light
10. 3D camera : 3D camera rotate tool ; Camera views ; Custom views ; Working with the ground plane ; Working with multiple cameras
11. Understanding animation in Photoshop and 3D animation : Photoshop timeline ; Creating a 3D timeline animation ; Frame animation ; Creating a frame animation
12. Render preparations : 3D render settings ; Rendering examples
13. Rendering animation for video and image sequences : Location ; File options ; Range ; Render options
14. Integration between Photoshop and Flash : Prepare files in Photoshop ; Importing file to Flash as sequence images ; PSD importer ; Importing a file to Flash as video
15. Integration between Photoshop and After Effects : The integrated Photoshop resources ; Import Photoshop files to After Effects ; Understanding the After Effects timeline ; 3D objects in After Effects ; Applying After Effects presets ; Export 3D animation in After Effects ; Render 3D animation in After Effects
16. Working with third-party tools : DAZ Studio 3D ; Strata 3D CX Suite ; 3DVIA.
Edition Notes
Includes bibliographical references and index.
Classifications
The Physical Object
ID Numbers
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- Created July 29, 2011
- 10 revisions
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July 3, 2023 | Edited by ImportBot | import existing book |
May 3, 2023 | Edited by ImportBot | import existing book |
December 16, 2022 | Edited by MARC Bot | import existing book |
November 13, 2020 | Edited by MARC Bot | import existing book |
July 29, 2011 | Created by LC Bot | Imported from Library of Congress MARC record |