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Examines the impact of entertainment violence on viewers, beginning with a discussion of the gladiatorial games in ancient Rome; considers the findings of modern research; addresses the dilemma between unregulated violent programming and government control; and looks at creative ways to guard against the effects of media violence.
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Table of Contents
Introduction
pt.1. The paradox of entertainment violence
Feasts of violence
Recoil and recognition
The thrill of the kill
"But movies are not real"
Transforming violence
pt.2. The impact of media violence
Double takes
Sizing up the effects
Fear
Desensitization
Appetite for more violence
Aggression
pt.3. Censorship
A perceived dilemma
The will to ban and censor
Geneva and the banning of spectacles
Singapore, Asian values, and the Internet
Journalists and media violence
Adult rights, children's needs, and the law
pt.4. Opportunity
Openings for change
Caveat emptor
Media literacy
Collective action
National initiatives
Notes.
Edition Notes
"A Merloyd Lawrence book."
Includes bibliographical references (p. 159-181) and index.
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- Created November 11, 2022
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July 13, 2024 | Edited by MARC Bot | import existing book |
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November 11, 2022 | Edited by MARC Bot | import existing book |