An edition of Anime's media mix (2012)

Anime's media mix

franchising toys and characters in Japan

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Anime's media mix
Marc Steinberg, Marc Steinberg
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Last edited by MARC Bot
December 19, 2025 | History
An edition of Anime's media mix (2012)

Anime's media mix

franchising toys and characters in Japan

  • 1 Have read

In Anime's Media Mix, Marc Steinberg convincingly shows that anime is far more than a style of Japanese animation. Beyond its immediate form of cartooning, anime is also a unique mode of cultural production and consumption that led to the phenomenon that is today called "media mix" in Japan and "convergence" in the West. According to Steinberg, both anime and the media mix were ignited on January 1, 1963, when Astro Boy hit Japanese TV screens for the first time. Sponsored by a chocolate manufacturer with savvy marketing skills, Astro Boy quickly became a cultural icon in Japan. He was the poster boy (or, in his case, "sticker boy") both for Meiji Seika's chocolates and for what could happen when a goggle-eyed cartoon child fell into the eager clutches of creative marketers. It was only a short step, Steinberg makes clear, from Astro Boy to Pokémon and beyond. Steinberg traces the cultural genealogy that spawned Astro Boy to the transformations of Japanese media culture that followed--and forward to the even more profound developments in global capitalism supported by the circulation of characters like Doraemon, Hello Kitty, and Suzumiya Haruhi. He details how convergence was sparked by anime, with its astoundingly broad merchandising of images and its franchising across media and commodities. He also explains, for the first time, how the rise of anime cannot be understood properly--historically, economically, and culturally--without grasping the integral role that the media mix played from the start. Engaging with film, animation, and media studies, as well as analyses of consumer culture and theories of capitalism, Steinberg offers the first sustained study of the Japanese mode of convergence that informs global media practices to this day.

Publish Date
Language
English
Pages
314

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Edition Availability
Cover of: Anime's media mix
Anime's media mix: franchising toys and characters in Japan
2012, University of Minnesota Press
in English

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Book Details


Table of Contents

Introduction: rethinking convergence in Japan
Anime transformations: Tetsuwan Atomu. Limiting movement, inventing anime
Candies, premiums, and character merchandizing: the Meiji-Atomu marketing campaign
Material communication and the mass media toy
Media mixes and character consumption: Kadokawa books. Media mixes, media transformations
Character, world, consumption.

Edition Notes

Includes bibliographical references and index.

Published in
Minneapolis

Classifications

Dewey Decimal Class
381/.45791453
Library of Congress
HF5415.17 .S74 2012, HF5415.17.S74 2012

The Physical Object

Pagination
p. cm.
Number of pages
314

Edition Identifiers

Open Library
OL25025218M
ISBN 13
9780816675494, 9780816675500
LCCN
2011031800
OCLC/WorldCat
750401392

Work Identifiers

Work ID
OL16142176W

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October 22, 2011 Created by LC Bot import new book