A Young Person’s Guide to Information Technology Book Six Becoming Efficient With Computers

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Last edited by Geoffrey David Potter
April 19, 2014 | History

A Young Person’s Guide to Information Technology Book Six Becoming Efficient With Computers

This is the sixth book in a series of ten electronic books designed to educate young children and school-age students about information technologies and the digital world they live in.
Who will benefit from this book? This book is most suitable for young people in middle grade levels. It is also very helpful for teachers introducing ICT or integrating it into the curriculum.

Publish Date
Pages
268

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Edition Availability
Cover of: A Young Person’s Guide to Information Technology Book Six Becoming Efficient With Computers
A Young Person’s Guide to Information Technology Book Six Becoming Efficient With Computers
2014, ITCA Digital Education Systems
e-book PDF

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Book Details


Table of Contents

Contents:
Becoming Efficient With Computers comprises five modules:
Module 1: The Keyboard
The theme of this module is learning how to keyboard efficiently and comfortably. The first unit explores the ergonomics of sitting at a desk keyboarding: how to avoid physical discomfort. This is followed by two units exploring the efficient use of a keyboard. The more efficient a student is at keyboarding the less time he/she will spend typing. Students are offered the opportunity to practice and test their keyboarding skills.
Unit One: Ergonomics
Unit Two: The Keyboard
Unit Three: Keyboarding Techniques
Module 2: Using Models and Simulations
The theme of this module is the effective and creative use of computer simulations and models and the relationship between computing, research and inventiveness. In this module students are introduced to the popular programming language Scratch.
Unit One: How Do We Identify a Challenge?
Unit Two: What Can We Learn from Communicating with a Computer?
Unit Three: Making Projects with Scratch
Unit Four: Let's Explore Simulations
Unit Five: Learning from Simulations
Module 3: The Mathematics of Computing
Computing and mathematics are interwoven. In some ways computing is a practical and creative application of mathematics. This module explores the relationship between mathematics and computing: the history, the theory and the logic. In this module students are introduced to the object-based programming language Alice.
Unit One: Computational Mathematics: Sorting, Classifying and Storing
Data
Unit Two: Learning to Program with Alice
Module 4: Working With The Internet
This module introduces students to the Internet: its history and its primary uses, including its technical nature and how to search efficiently. The components of email, chat systems and search engines are also explored. Students can also learn how to create web pages from templates.
Unit One: What Is The Internet?
Unit Two: Using The Internet
Unit Three: Making Web Pages from Templates
Unit Four: Email
Unit Five: The World Wide Web
Module 5: Photoshop
Photoshop is very popular image manipulation software. In this module the student can explore Photoshop: how to download it, how it works, and basic techniques for manipulating images and creating effects.
Unit One: Working With Photoshop
Unit Two: Adding Effects
The book is colorful, creative and contains many challenges and activities designed to help young students understand how digital technologies work and how they may efficiently use them to learn and communicate.
Most of the recommended software is Open Source.
The book also contains a cumulative Continuous Assessment process which may be of value in some educational environments.
At the end of each unit students may describe what they have learned and their parent or teacher may award points for each item covered.
There are no tests or examinations in this program.
What are the intended uses of this book?
1.This book is designed to support both teachers and students in existing ICT curricula and may be useful in areas such as Science, Language Arts, Mathematics and the Arts.
2.The book supports public and private education systems’ instruction and skills training programs to ensure that young people possess the knowledge and skills to function in a digital society, and ultimately to prepare them for entry into higher education and an increasingly digital and computer-based workforce.
3. Students and parents may use the book for home schooling use in support of study projects and personal skills development.

Edition Notes

Published in
Victoria, BC Canada

The Physical Object

Format
e-book PDF
Number of pages
268

ID Numbers

Open Library
OL25441036M
ISBN 13
9780988027251

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History

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April 19, 2014 Edited by Geoffrey David Potter Edited without comment.
April 19, 2014 Edited by Geoffrey David Potter Edited without comment.
April 6, 2014 Created by Geoffrey David Potter Added new book.