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MARC Record from marc_scms

Record ID marc_scms/20220805_ADAM_MARC_records.mrc:91813517:1941
Source marc_scms
Download Link /show-records/marc_scms/20220805_ADAM_MARC_records.mrc:91813517:1941?format=raw

LEADER: 01941cam a2200445Ki 4500
001 991000765199703241
005 20160810133421.0
006 m o d
007 cr cnu---unuuu
008 140107s2013 caua o 000 0 eng d
020 $a9781449363178 (electronic bk.)
020 $a1449363172 (electronic bk.)
020 $z1449363210
020 $z9781449363215
035 $a(MiOlA)1482418-01dal_adam
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035 $aocn867631176
035 $a(OCoLC)867631176
040 $aN$T$beng$erda$epn$cN$T$dYDXCP$dOCLCQ
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050 4 $aQA76.76.C672
072 7 $aGAM$x001000$2bisacsh
082 04 $a794.8$b23$222
100 1 $aKoster, Raph,$d1971-$eauthor.
245 12 $aA theory of fun for game design /$cRaph Koster.
250 $aSecond editio.
264 1 $aSebastopol, CA :$bO'Reilly,$c2013.
300 $a1 online resource (284 pages) :$billustrations (colour)
336 $atext$btxt$2rdacontent
337 $acomputer$bc$2rdamedia
338 $aonline resource$bcr$2rdacarrier
588 $aDescription based on print version record.
590 $a7-14 Amazon 24.23 pb.$zadam
650 0 $aComputer games$xDesign
650 0 $aComputer games$xPhilosophy.
655 4 $aElectronic books.
776 08 $iPrint version:$aKoster, Raph, 1971- author.$tTheory of fun for game design.$bSecond editio$z1449363210$w(OCoLC)865644776
945 $a1482418
852 0 $badam$cadlibst$hQA 76.76.C672 2014$82243912620003241$02016-07-13 06:54:29
952 $82243912620003241$f1$r0$qadlibst$dELEC$yStatus: i - Checked In$b0188600546330$oadlibst$2item.staff_only: 0 | item.source: Amazon | item.n_pieces: 0$zitem.last_status_update_date: 7/22/2014$a2343912610003241$eadbook$62014-07-14 10:59:00$cQA 76.76.C672 2014$12020-03-03 16:51:38$gfalse$3item.n_renewals: 0 | item.n_opac_renewals: 0 | item.n_phone_renewals: 0$4item.n_inhouse_uses: 0$02014-07-14 06:59:00$nadam$padam