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MARC Record from marc_overdrive

Record ID marc_overdrive/InternetArchiveCrMarc-2010-06-11p.mrc:8355235:5094
Source marc_overdrive
Download Link /show-records/marc_overdrive/InternetArchiveCrMarc-2010-06-11p.mrc:8355235:5094?format=raw

LEADER: 05094nam 2200277Ka 4500
008 000000s2008 nyu s 000 0 eng d
040 $aTEFOD$cTEFOD
006 m d
007 cr cn---------
020 $a9780470400821 (electronic bk. : Adobe Digital Editions)
020 $a9780470419595 (electronic bk. : Adobe Digital Editions)
037 $bOverDrive, Inc.$nhttp://www.overdrive.com
100 1 $aKnowlton, James O $q(James O Knowlton).
245 10 $aPython$h[electronic resource].
260 $aNew York :$bJohn Wiley & Sons, Ltd.,$c2008.
500 $aTitle from eBook information screen.
520 $a Python: Create-Modify-Reuse is designed for all levels of Python developers interested in a practical, hands-on way of learning Python development. This book is designed to show you how to use Python (in combination with the raw processing power of your computer) to accomplish real-world tasks in a more efficient way. Don't look for an exhaustive description of the Python language----you won't find it. The book's main purpose is not to thoroughly cover the Python language, but rather to show how you can use Python to create robust, real-world applications. In this respect, the goal is similar to foreign-language books that identify themselves as "conversational," focusing on the vocabulary and concepts that people will need the most. Likewise, I focus specifically on the Python knowledge needed to accomplish practical, specific tasks. Along the way, you will learn to create useful, efficient scripts that are easy to maintain and enhance. This book is for developers with some experience with Python who want to explore how to develop full-blown applications. It is also for developers with experience in other languages who want to learn Python by building robust applications. It is well-suited for developers who like to "learn by doing," rather than exploring a language feature by feature. To get the most out of the book, you should understand basic programming principles. Because this book is project-based, you can approach it in numerous ways. You can, of course, read it from cover to cover. Chapters 2 through 8 each cover a different project, so the chapters are independent of each other. However, because each chapter project is covered individually, there may be some overlap of information. I also sometimes refer to explanations of particular topics covered in previous chapters. This will help to reinforce important concepts. The end of the book contains two appendixes. The first one is a listing of Python resources you can check out for more information. The second one will help you with installing additional components used in some of the examples. This book starts with a basic overview of the Python language, designed for those familiar with other languages but new to Python. It is followed by several chapters, each of which describes a complete project that can be used as-is or modified and extended to suit your particular purposes. You'll find applications that access databases, take advantage of web technologies, and facilitate network communications, to name a few. In addition, and more important than the technologies you will be introduced to, you will learn how to use Python to solve real challenges. Following these chapters are two chapters that cover accessing operating system resources and debugging and testing, respectively. Each project chapter contains complete instructions describing how to install and use the application, so you can actually see the program run as you learn how to construct and use it, including how the project was designed and prototyped. This book is intended to be both a reference guide and a learning aid, teaching you how to build solutions with Python and providing reference information on a wide variety of Python programming concepts. It is hoped that this book will help you have fun with Python and build useful applications, and--unlike my experience with building a deck--without sore thumbs. This book is framed around the code itself. This is because developers are typically looking for how to do something; and, as with many activities, you learn how to do something by watching how others do and trying it yourself. If you want to...
533 $aElectronic reproduction.$bNew York :$cJohn Wiley & Sons, Ltd.,$d2008.$nRequires Adobe Digital Editions (file size: 6580 KB) or Adobe Digital Editions (file size: 10919 KB).
538 $aRequires Adobe Digital Editions (file size: 6580 KB) or Adobe Digital Editions (file size: 10919 KB).
653 #0 $aComputer Technology
653 #0 $aNonfiction
655 7 $aElectronic books.$2local
776 1 $cOriginal$z9780470259320
856 4 $uhttp://search.overdrive.com/SearchResults.aspx?ReserveID={7CC96971-2BDE-4142-A056-D74EDB377458}$zClick for library availability
856 4 $uhttp://www.librarybin.com/ContentDetails.htm?ID=7CC96971-2BDE-4142-A056-D74EDB377458$zClick to purchase
856 4 $3Image$uhttp://images.contentreserve.com/ImageType-100/0128-1/{7CC96971-2BDE-4142-A056-D74EDB377458}Img100.jpg