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MARC Record from marc_overdrive

Record ID marc_overdrive/InternetArchiveCrMarc-2010-06-11d.mrc:8269354:3491
Source marc_overdrive
Download Link /show-records/marc_overdrive/InternetArchiveCrMarc-2010-06-11d.mrc:8269354:3491?format=raw

LEADER: 03491nam 2200265Ka 4500
008 000000s2005 nyu s 000 0 eng d
040 $aTEFOD$cTEFOD
006 m d
007 cr cn---------
020 $a9780764599248 (electronic bk. : Adobe Digital Editions)
037 $bOverDrive, Inc.$nhttp://www.overdrive.com
100 1 $aSlavicsek, Bill $q(Bill Slavicsek).
245 10 $aDungeons & Dragons For Dummies$h[electronic resource].
260 $aNew York :$bJohn Wiley & Sons, Ltd.,$c2005.
500 $aTitle from eBook information screen.
520 $aCaught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless--but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character's power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There's even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
533 $aElectronic reproduction.$bNew York :$cJohn Wiley & Sons, Ltd.,$d2005.$nRequires Adobe Digital Editions (file size: 6074 KB).
538 $aRequires Adobe Digital Editions (file size: 6074 KB).
653 #0 $aGames
653 #0 $aNonfiction
655 7 $aElectronic books.$2local
776 1 $cOriginal$z9780764584596
856 4 $uhttp://search.overdrive.com/SearchResults.aspx?ReserveID={35AF2ECF-049E-4B46-9AEA-34F63611C289}$zClick for library availability
856 4 $uhttp://www.librarybin.com/ContentDetails.htm?ID=35AF2ECF-049E-4B46-9AEA-34F63611C289$zClick to purchase
856 4 $3Image$uhttp://images.contentreserve.com/ImageType-100/0128-1/{35AF2ECF-049E-4B46-9AEA-34F63611C289}Img100.jpg