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MARC Record from marc_oapen

Record ID marc_oapen/oapen.marc.utf8.mrc:17814116:1886
Source marc_oapen
Download Link /show-records/marc_oapen/oapen.marc.utf8.mrc:17814116:1886?format=raw

LEADER: 01886 am a22003013u 450
001 369985
005 20191210
007 cu#uuu---auuuu
008 191210s|||| xx o 0 u eng |
020 $a9789089642011
024 7 $a10.5117/9789089642011$2doi
041 0 $aeng
042 $adc
100 1 $aSihvonen, Tanja$4aut
245 10 $aPlayers Unleashed ! Modding The Sims and the Culture of Gaming
260 $a$bAmsterdam University Press$c2011
300 $a224
520 $aThe author of this hugely informative study explores the question of what happens when players practise and negotiate computer code, various ideologies, and the game itself by modding (modifying a game) in the context of The Sims, the bestselling computer game of all time.<BR>Sihvonen examines the technical and material specificities of The Sims mods, as well as their cultural context. Viewed as a manifestation of participatory culture, modding makes PC games ultimately malleable: players reconfigure the game by creating new content, altering the code and changing the behaviours of the game engine. Using a semiotic framework, Sihvonen suggests a signification process that includes representation, interpretation, investigation and experimentation with the game system and rules. <BR>From its historical roots in the shoot?em up games, the author bares the fascinating evolution and dynamics of modding, where gender stereotypes, the thrills of hacking and living the Sims? American Dream intersect with the aesthetic and operational dimensions of modding.
546 $aEnglish.
653 $agame studies
653 $adigital culture
653 $agaming
653 $amodding
653 $asims
653 $adigitale cultuur
653 $amedia studies
856 40 $uhttp://www.oapen.org/download?type=document&docid=369985$zAccess full text online
856 40 $uAll rights reserved$zLicense