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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:46295236:1955
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:46295236:1955?format=raw

LEADER: 01955cam 22003974a 4500
001 9920079430001661
005 20150423124325.0
008 060821s2007 maua b 001 0 eng
010 $a 2006027366
020 $a1584504986 (pbk. with cd-rom : alk. paper)
024 3 $a9781584504986
035 $a(CSdNU)u287065-01national_inst
035 $a(OCoLC)71044652
035 $a(OCoLC)71044652
035 $a(OCoLC)71044652
040 $aDLC$cDLC$dBAKER$dC#P$dYDX$dOrLoB-B
049 $aCNUM
050 00 $aQA76.76.C672$bG752 2007
082 00 $a794.8/1536$222
100 1 $aGranberg, Carl.
245 10 $aProgramming an RTS game with Direct3D /$cCarl Granberg.
260 $aBoston, Mass. :$bCharles River Media,$cc2007.
300 $axxi, 490 p. :$bill. ;$c24 cm. +$e1 CD-ROM (4 3/4 in.).
490 1 $aGame development series
504 $aIncludes bibliographical references and index.
505 0 $a1. Introduction -- 2. Concept and design -- 3. Direct3D primer -- 4. Creating the terrain -- 5. Camera and mouse -- 6. Creating 3D models -- 7. Skinned meshes -- 8. Team color -- 9. Players -- 10. Fog-of-war -- 11. Minimap -- 12. Effects -- 13. The sound of music -- 14. AI -- 15. Networking -- 16. Putting it all together.
538 $aSystems requirements: Windows XP; DirectX 9.0c; Graphics card that supports vertexshader and pixelshader version 2.0; 1200 MHz processor; 512 MB RAM.
630 00 $aDirect3D.
650 0 $aComputer games$xProgramming.
830 0 $aGame development series (Charles River Media (Firm))
938 $aBaker & Taylor$bBKTY$c49.95$d37.46$i1584504986$n0006849356$sactive
947 $fSOET-EGR$hCIRCSTACKS$p$47.45$q1
949 $aQA 76.76.C672 G752 2007$i31786102319784
994 $a92$bCNU
999 $aQA 76.76 .C672 G752 2007$wLC$c1$i31786102319784$lCIRCSTACKS$mNULS$rY $sY$tBOOK$u12/4/2006
999 $aQA 76.76 .C672 G752 2007 CD$wLC$c1$i31786102156681$lMULTIMEDIA$mNULS $rY$sY$tCD-ROM$u12/7/2006