Record ID | marc_nuls/NULS_PHC_180925.mrc:324330891:4027 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:324330891:4027?format=raw |
LEADER: 04027cam 2200517 a 4500
001 9920516060001661
005 20161129140416.0
008 071010s2008 mauaf b 001 0 eng
010 $a 2007041509
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020 $a9780262113199 (hardcover : alk. paper)
020 $a0262113198 (hardcover : alk. paper)
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050 00 $aGV1469.16.W66$bB49 2008
082 00 $a794.8$222
245 00 $aBeyond Barbie and Mortal Kombat :$bnew perspectives on gender and gaming /$cedited by Yasmin B. Kafai ... [et al.].
246 18 $aBeyond Barbie & Mortal Kombat
260 $aCambridge, Mass. :$bMIT Press,$cc2008.
300 $axxv, 371 p., [16] p. of plates :$bill. (some col.) ;$c24 cm.
504 $aIncludes bibliographical references and index.
505 0 $aPreface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.] -- 1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins and Justine Cassell -- 2. Notes from the utopian entrepreneur / Brenda Laurel -- 3. Games and technological desire : another decade / Cornelia Brunner -- 4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor -- 5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafes, and dormitories / Holin Lin -- 6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee -- 7. Gender dynamics of the Japanese media mix / Mizuko Ito -- 8. Genderplay in a tween gaming club / Yasmin B. Kafai -- 9. What games made by girls can tell us / Jill Denner and Shannon Campe -- 10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier -- 11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.] -- 12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo -- 13. Are boy games even necessary? / Nicole Lazzaro -- 14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes -- 15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes -- 16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher -- 17. Design heuristics for activist games / Mary Flanagan and Helen Nissenbaum -- 18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter and Brian Winn -- 19. Interview with Megan Gaiser, her interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design
650 0 $aVideo games for women.
650 0 $aVideo games$xSocial aspects.
650 0 $aVideo games industry$xSocial aspects.
650 6 $aJeux video pour les femmes.
650 6 $aJeux video$xAspect social.
650 6 $aJeux video$xIndustrie$xAspect social.
700 1 $aKafai, Yasmin B.
938 $aBaker and Taylor$bBTCP$nBK0007711084
938 $aBaker & Taylor$bBKTY$c29.95$d22.46$i0262113198$n0007711084$sactive
938 $aYBP Library Services$bYANK$n2805018
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938 $aCoutts Information Services$bCOUT$n6397097
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999 $aGV 1469.16 .W66 B49 2008$wLC$c1$i31786102586051$d1/25/2010 $lCIRCSTACKS$mNULS$q1$rY$sY$tBOOK$u8/17/2009