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MARC Record from marc_nuls

Record ID marc_nuls/NULS_PHC_180925.mrc:289135004:3116
Source marc_nuls
Download Link /show-records/marc_nuls/NULS_PHC_180925.mrc:289135004:3116?format=raw

LEADER: 03116cam 2200397 a 4500
001 9919978630001661
005 20150423123756.0
008 081107s2009 maua b 001 0 eng
010 $a 2008048031
020 $a9780240811468 (pbk. : alk. paper)
020 $a0240811461 (pbk. : alk. paper)
029 1 $aBWX$bR7769759
029 1 $aNZ1$b12860304
035 $a(CSdNU)u351756-01national_inst
035 $a(OCoLC)255903023
035 $a(OCoLC)255903023
035 $a(OCoLC)255903023
040 $aDLC$cDLC$dBTCTA$dYDXCP$dBWX$dOrLoB-B
049 $aCNUM
050 00 $aGV1469.3$b.L64 2009
082 00 $a794.8$222
100 1 $aLoguidice, Bill.
245 10 $aVintage games :$ban insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time /$cBill Loguidice, Matt Barton.
260 $aBoston :$bFocal Press/Elsevier,$cc2009.
300 $ax, 395 p. :$bcol. ill. ;$c24 cm.
504 $aIncludes bibliographical references and index.
505 0 $aCh. 1. Alone in the Dark (1992): The Polygons of Fear -- Ch. 2. Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows -- Ch. 3. Dance Dance Revolution (1998): The Player Becomes the Star -- Ch. 4. Diablo (1996): The Rogue Goes to Hell -- Ch. 5. Doom (1993): The First-Person Shooter Takes Control -- Ch. 6. Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time -- Ch. 7. Final Fantasy VII (1997): It's Never Final in the World of Fantasy -- Ch. 8. Flight Simulator (1980): Digital Reality -- Ch. 9. Grand Theft Auto III (2001): The Consolejacking Life -- Ch. 10. John Madden Football (1988): Modern Sports Videogames Kickoff -- Ch. 11. King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones -- Ch. 12. Myst(1993): Launching Multimedia Worlds -- Ch. 13. Pac-Man (1980): Japanese Gumption, American Consumption -- Ch. 14. Pole Position (1982): Where the Raster Meets the Road -- Ch. 15. SimCity (1989): Building Blocks for Fun and Profit -- Ch. 16. Space Invaders (1978): The Japanese Descend -- Ch. 17. Street Fighter II (1991): Would You Like the Combo? -- Ch. 18. Super Mario 64/Tomb Raider (1996): The Third Dimension -- Ch. 19. Super Mario Bros. (1985): How High Can Jumpman Get? -- Ch. 20. Tetris (1985): Casual Gaming Falls into Place -- Ch. 21. The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces -- Ch. 22. The Sims (2000): Who Let the Sims Out? -- Ch. 23. Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game -- Ch. 24. Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games -- Ch. 25. Zork (1980): Text Imps versus Graphics Grues.
650 0 $aVideo games$xHistory.
700 1 $aBarton, Matt.
938 $aBaker and Taylor$bBTCP$nBK0007948186
938 $aYBP Library Services$bYANK$n2883786
938 $aBlackwell Book Service$bBBUS$nR7769759$c$34.95
947 $fGEN$hCIRCSTACKS$p$33.20$q1
949 $aGV 1469.3 .L64 2009$i31786102359202
994 $a92$bCNU
999 $aGV 1469.3 .L64 2009$wLC$c1$i31786102359202$lCIRCSTACKS$mNULS$rY$sY $tBOOK$u4/14/2009