Record ID | marc_nuls/NULS_PHC_180925.mrc:282547237:3112 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:282547237:3112?format=raw |
LEADER: 03112cam 22003614a 4500
001 9921146190001661
005 20150423133349.0
007 cd |g|||||||||
008 110103s2011 inua 001 0 eng
010 $a 2010054034
019 $a664324163
020 $a9780470872567 (pbk.)
020 $a047087256X (pbk.)
035 $a(CSdNU)u470198-01national_inst
035 $a(OCoLC)656452694
035 $a(OCoLC)656452694$z(OCoLC)664324163
040 $aDLC$cDLC$dYDX$dBTCTA$dYDXCP$dUKM$dCDX$dDEBBG$dUKMGB$dCNU
042 $apcc
049 $aCNUM
050 00 $aQA76.76.C672$bK56 2011
082 00 $a794.8/1536$222
100 1 $aKingslien, Ryan,$d1973-
245 10 $aZBrush studio projects :$brealistic game characters /$cRyan Kingslien.
260 $aIndianapolis, Ind. :$bWiley Pub.,$cc2011.
300 $axviii, 299 p. :$bill. (some col.) ;$c24 cm. +$e1DVD-ROM (4 3/4 in.)
500 $aIncludes index.
520 $a"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher.
630 00 $aZBrush.
650 0 $aComputer games$xDesign.
650 0 $aVideo game characters.
994 $aC0$bCNU
999 $aQA 76.76 .C672 K56 2011$wLC$c1$i31786101749452$lCIRCSTACKS$mNULS$rY $sY$tBOOK$u12/14/2011
999 $aQA 76.76 .C672 K56 2011 DVD$wLC$c1$i31786101749395$lMULTIMEDIA$mNULS $rY$sY$tDVD-ROM$u12/14/2011