Record ID | marc_nuls/NULS_PHC_180925.mrc:264897123:967 |
Source | marc_nuls |
Download Link | /show-records/marc_nuls/NULS_PHC_180925.mrc:264897123:967?format=raw |
LEADER: 00967cam 2200289Ma 4500
001 9925178693501661
005 20150423154523.0
008 131219s2013 caua 000 0 eng d
020 $a9781449363215
020 $a1449363210 (pbk.)
035 $a(OCoLC)865644776
035 $a(OCoLC)ocn865644776
040 $aCDX$beng$cCDX$dOCLCQ$dOCLCO$dNhCcYBP
050 4 $aQA76.76.C672$bK67 2013
082 04 $a794.8$b23
100 1 $aKoster, Raph,$d1971-$eauthor.
245 12 $aA theory of fun for game design /$cby Raph Koster.
250 $a2nd edition.
260 $aSebastopol, CA :$bO'Reilly,$c2013.
300 $axviii, 279 pages :$billustrations (chiefly col.) ;$c24 cm.
336 $atext$btxt$2rdacontent
337 $aunmediated$bn$2rdamedia
338 $avolume$bnc$2rdacarrier
650 0 $aComputer games$xDesign.
650 0 $aComputer games$xSocial aspects.
947 $cBOOK$fBOOK-COLS-SCI$g34.99$hCIRCSTACKS$iaa$lNULS$o20141119$q1
980 $a99960690215